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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Dersen Lowery
Laurentson INC StructureDamage
310
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Posted - 2013.01.17 16:49:00 -
[1] - Quote
Signed.
I'm a WH resident now, and the POS is really the only irritant. It's fidgety, it spams out Dscan, and doing the two-kilometer hop get to a hangar gets old fast.
If CCP brought them up to date, they would not only make a lot of Instigators happy, they'd probably see more people hanging POSes. |

Dersen Lowery
Laurentson INC StructureDamage
312
|
Posted - 2013.01.17 22:12:00 -
[2] - Quote
Thanks to the CCP devs for posting.
Given the options posted by Two Step, I'd argue that, ASAP:
1) have a team work on blunting the sharpest and pointiest bits of POS interaction, including corp roles and asset management; 2) have another team work on a clean-sheet redesign, building off one of the existing proofs of concept.
Both will be done when they're done. I'm happy to leave that determination to CCP. But given the sheer scope of a total reworking, the time to start on it is now.
I hope this thread has demonstrated that, as infuriating as they are, POSes are not a curiosity that's only important to a minority of the population. This needs to happen, and the sooner we know that there are actual teams in place doing the work, the happier we'll all be. |

Dersen Lowery
Laurentson INC StructureDamage
385
|
Posted - 2013.01.21 22:12:00 -
[3] - Quote
Andy Landen wrote:Creating a ship-type pos shouldn't be harder than creating the Venture or the Noctis. They are already using the PG/CPU fitting model for the Dust suits and the Command Centers of PI. Just extend that to the pos. They already have the code for the Supercaps. All they need to do is to enable the ship/pos to automatically target guns not under player-control and to not remove the pos after player log-off. How hard can that be? Later, they can improve the looks and custom feel of each pos. The defenses will be sentry drones, which can be targeted and destroyed.
They already have a ship that's about 80% of the way there: the Rorqual. Malcanis for CSM 8 |

Dersen Lowery
Drinking in Station
1276
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Posted - 2014.11.13 18:08:21 -
[4] - Quote
I always liked the little deadspace compounds that rats got, and I still remember my disappointment at finding out that was all just set dressing. I'd love to have one of my own.
Proud founder and member of the Belligerent Desirables.
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Dersen Lowery
Drinking in Station
1485
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Posted - 2015.03.04 21:57:46 -
[5] - Quote
Since there's some confusion about how hard it is to tackle this problem: if you're a software developer, or an aspiring software developer, please watch this presentation from about 2:30 on, for about 10 minutes.
It's a master class in how to fail at object-oriented design. The rest of the presentation is how to do it right.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Dersen Lowery
Drinking in Station
1489
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Posted - 2015.03.05 04:55:17 -
[6] - Quote
Celly S wrote:The modular design versions would be great, but, that's not what the whole thread is about even though there were many great suggestions for that.
Right, but the modular systems part isn't the point. The point is that to un-suck POSes, you have to un-suck the rat AI (which POS guns use) and drones, and decouple the whole mess from the most basic physics unit in the game, all without breaking anything.
You can't just fix POSes. That's the problem.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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